AI Insights · Timothy · October 2021
Top 5 Horror Games on iOS in Kuwait: Q3 2021 Performance
Discover the performance trends of the top 5 horror games on iOS in Kuwait during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the horror game genre saw varied performance trends among the top 5 apps on iOS in Kuwait. Here's a closer look at how each of these games fared in terms of downloads, revenue, and active users.
Granny by Dennis Vukanovic experienced a steady decline in weekly downloads throughout the quarter, starting with 535 downloads in late June and dropping to a low of 184 by the end of September. The number of weekly active users followed a similar trend, decreasing from approximately 2.6K to 2K over the same period.
Hello Neighbor from tinyBuild LLC showed fluctuating download numbers, peaking at 1.2K in the week of July 26 before dropping to 378 by the end of September. Weekly revenue for this game saw a decline from $225 at the beginning of the quarter to $168 in the final week. Active users also varied, reaching a high of 2.8K in late July and ending the quarter at around 1.4K.
Scary Teacher 3D by GenITeam LLC maintained relatively stable download numbers, averaging around 500 to 600 downloads per week. The game's weekly revenue showed a notable increase towards the end of the quarter, peaking at $380 in the week of September 20. Active user numbers were consistently high, climbing from 4.8K in late June to 5.2K by the end of September.
The Baby In Yellow by Team Terrible saw its highest weekly downloads in mid-July with 1.2K downloads but experienced a decline to 166 downloads by the end of September. The weekly revenue for the game showed some fluctuations, reaching a peak of $124 in the final week of the quarter. Active users also saw a peak in late July with 2.1K users but dropped to 719 by the end of September.
Ice Scream 4: Rods Factory from KEPLERIANS SL experienced a steady decline in weekly downloads, starting at 638 in late June and reducing to 84 by the end of September. The game’s active users followed a similar trend, decreasing from 921 to 549 over the same period. Weekly revenue remained low throughout the quarter, with a few spikes such as $78 in mid-September.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower’s platform.